Oct 19, 2006, 06:41 PM // 18:41 | #1 |
Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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skill recharge question
i've had this game since it came out so I really should know the answer to this by now but... WHY is it that after I cast a spell a bunch of times (a random number of times it seems) that spell will at some point recharge approximately a MILLION times slower than usual? And then after that it'll recharge normally for another (apparently) random number of times before going into slo-mo? This happens mainly with high cast rate spells like the heals on my Word monk in pvp where i'm spamming word and orizon and whatnot all over. It also used to happen to my necro when i was running a dark aura build and casting a whole bunch of.. i dont remember, dark pact or something. What's the deal?
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Oct 19, 2006, 06:48 PM // 18:48 | #2 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Well... are you getting hit by recharge-slowing hexes or conditions? Are you wielding a 20/20 time-halver?
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Oct 19, 2006, 06:53 PM // 18:53 | #3 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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or perhaps somebody around you is using distracting blow/shot or diversion(which would of course fall under the above )?
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Oct 19, 2006, 06:54 PM // 18:54 | #4 |
Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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no hexes of course I'da noticed that ;p
and yeah I forget what the necro was weilding but the monk has one of those pvp 20/20 wands.. |
Oct 19, 2006, 06:54 PM // 18:54 | #5 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Probably Diversion. If you spam spells, you become an easy target for Diversion, and it will barely flicker on your condition monitor before it lengthens your recharge.
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Oct 19, 2006, 07:04 PM // 19:04 | #6 |
Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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diversion! I'll bet that's it. Man what a bastard; i've been in the position of having all four main heals recharging at a snail's pace and no hex that I could see to get rid of to speed things up. Way to shut down a healing monk.
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Oct 19, 2006, 07:11 PM // 19:11 | #7 |
Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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lol, I hate it when something/someone casts diversion on me just 1/10th of a second before I hit the skill.
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Oct 19, 2006, 07:18 PM // 19:18 | #8 |
Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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Disrupting chop, distracting shot, diversion ( i love this one) xD, etc, these are skills that make your recharge time longer, .
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Oct 19, 2006, 07:34 PM // 19:34 | #9 |
Academy Page
Join Date: Nov 2005
Profession: R/
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I frequently have the same problem that the op is exeriencing.
At random times during the game a skill will take an extremely long time to recharge. I have contacted support and they say this is a connectivity problem. I am not convinced it is a connectivity issue. I am working with them to try to check on this. |
Oct 19, 2006, 07:39 PM // 19:39 | #10 | |
Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Quote:
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Oct 19, 2006, 08:36 PM // 20:36 | #11 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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those 3 skills are reason enough to play an R/mes blackout just makes it even more fun.
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Oct 19, 2006, 10:27 PM // 22:27 | #12 |
Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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IMHO recharge altering skills/spells, etc should remain visible with the conditions icons for as long as they affect your character...some of them hit you and leave you wondering wtf just happened?....*dies
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